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MUTHEROS

Run High-Tension Sci-Fi RPGs Without Losing Control

MutherOS is an operating system for sci-fi Game Masters—built to track time, escalate danger, and keep every system, table, and decision in play.

No spreadsheets. No mental bookkeeping.

Just pressure, consequences, and immersion—handled in real time.

No account required Works with any sci-fi RPG 181 pre-built assets
MUTHER OS Interface
Countdown to Oblivion

Built for Game Masters Who Run on Tension

MutherOS is for sci-fi GMs who want their games to feel alive, dangerous, and reactive—without juggling clocks, notes, and half-remembered tables.

If you run games where:

  • Time matters
  • Systems fail
  • Multiple threats escalate at once

then MutherOS is your control room.

Stop Tracking the Game. Start Running It

Most GM tools ask you to manage complexity.

MutherOS absorbs it.

It tracks time, triggers consequences, and surfaces the right information at the moment it matters—so you can stay focused on story, pacing, and player decisions.

This isn’t prep software. It’s live infrastructure.

NARRATIVE CONTROL
Easily add time in meaningful game increments like +10s (Action), +10m (Turn), or +6h (Watch)
DYNAMIC TRACKING
Utilize Countdown, Repeating Cycle, and Stopwatch timers, or chain multiple timers to manage complex scenarios
URGENCY FIRST
Active timers are Auto-Sorted to always display in order of urgency (soonest to expire first)

Time Is a Weapon

Every action costs time. Every delay has consequences.

MutherOS tracks in-game time automatically—missions, travel, countdowns, system failures—so pressure builds whether the players act or not.

No reminders.
No mercy pauses.
Time moves forward.

Systems Behave Like Systems

Ships, networks, environments, and threats don't wait politely.

MutherOS models interconnected systems.

Alarms cascade.
Failures compound.
Decisions echo across the session.

You don't simulate danger.
You let it unfold.

Tables That Surface When You Need Them

The right answer, at the right moment.

Build custom dashboards with the exact tables you need—organized as widgets, arranged how you want. Create separate layouts for combat, exploration, or session prep, and switch between them instantly.

Fewer pauses.
More momentum.
Zero rulebook scavenger hunts.

Diegetic by Design

The interface is part of the world.

Terminals, logs, warnings, and readouts all exist inside the fiction.

Players don't see you running GM software—they see ship systems, facility alerts, and networks they can interact with.

Immersion isn't a layer you add.
It's the foundation.

TERMINAL DESIGNER
Create immersive player-facing terminals with 7 cinematic themes inspired by classic sci-fi. Design device-specific custom commands and responses.

THE SYSTEMS LIBRARY

Your Prep Compounds Over Time

181
GAME-AGNOSTIC, PRE-BUILT ASSETS
Never start from a blank page
Dice-Roll Tables
Reference Tables
Loadout Tables
Hardware Types
Blueprints

Use them as-is, customize them, or chain them into your own systems.

PRICING

Start free. Unlock cloud sync and multiplayer with Command Link.

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Full access to all features. No credit card required to start.

Free Account

Free
forever
Explore locally, no credit card required
  • Player Console UI
  • Timers & Trackers (local)
  • Interactive Terminals
  • Notes (local)
  • JSON Export/Import
  • Join Sessions as Player
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FREQUENTLY ASKED QUESTIONS

Is this system-specific?

No. MutherOS is system-agnostic and adapts to your rules, not the other way around.

Do I need technical skills to use it?

No coding required. The dashboard is designed for GMs, not programmers. Point, click, and run your session. Terminal commands are pre-built for players.

Does this replace my GM judgment?

Never. It handles pressure so _you_ can make better calls.

Is this for prep or live play?

Live play first. Prep is optional.

How is this different from Roll20 or Foundry?

MutherOS is not a VTT. We don't do maps, minis, or grid combat. We focus on what VTTs ignore: time pressure, terminal interaction, and narrative systems. Use us alongside your existing tools.

What's included in the Systems Library?

181 pre-built assets including dice-roll tables, reference tables, loadout generators, hardware types, and network blueprints. Use them as-is, customize them, or chain them into your own systems.

Get in Touch

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